![]() Endurance can be increased beyond 10 with outfits that have an END number resulting in more hit points per level. A dweller with END 1 will gain 3 hit points per level where a dweller with END 10 will gain 7.5 hit points per level. This determines how many hit points (health) the dweller gains per level. The higher the strength the less damage they take.Įndurance (END so I don’t have to type Endurance every time) is upgraded via the Fitness room. This determines how much damage the dweller takes. Strength is upgraded via the Weight room. If you are trying to get the dweller out the door fast, max out at least Strength, Endurance, and Agility. This is important to remember for Endurance. They also earn between 10 caps a day.Īll stats max out at 10. I have done my own personal testing with max stats a dweller at level 1 should reach level 50 between 3 - 5 days in the Wasteland depending on RNG events. The dweller becomes almost completely self-sufficient with maxed out S.P.E.C.I.A.L stats allowing you to leave them out for days with almost no supervision. Looking for more guides on Fallout Shelter? Take a look at our main Fallout Shelter guide and tips page, our guide to room functions and room placement, advice on dwellers, SPECIALS, happiness and breeding, explainations of Legendary Characters, Pets, Weapons and other collectibles, how to unlock and use Mr Handy, plus how to earn Bottle Caps and Lunchboxes with Objectives, and our page on Quests, combat, and Daily Quests in Fallout Shelter, too.To best maximize your dwellers survivability in the wastes, max out all of their S.P.E.C.I.A.L stats. What's more, each room has a particular SPECIAL stat assigned to it, meaning some Dwellers are going to be more effective in working there than others. With that in mind, on starting out you should aim to leave space for at least three of each major resource-earning room - the Diner, Water Treatment, and Power Generator - wherever possible. ![]() You can also only demolish a room if it doesn't connect one to the next, meaning that once you've placed a few down, rearranging your Vault can quickly become a costly exercise. Fallout Shelter Trailer - Fallout Shelter at E3 2015 Doing so earns you additional storage and resource yields, and also allows means a single dweller can work a room thrice the size of what they would have before the expansion, making it the most efficient way of laying out. Each room - Barbershop and Elevator aside - can be upgraded up to three times, and most expanded up to a maximum of three spaces along by placing copies of a certain room adjacent to one another. The most important factor to bear in mind for room placement is space. Here on this page, we'll be taking you through the best place to build rooms, and the specific function each room carries out so you know what each room does, and can plan your Shelter to the height of efficiency. Mirroring games like XCOM, it's all about maximising the space whilst getting the utmost out of adjacency bonuses and extensions, whilst making it easy for your disaster-fighting dwellers to get around. Room placement in Fallout Shelter is one of the most important decisions you'll likely make in the game.
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